Hive Town — Sector 07 / Zombie Survival Zombie mesh, PBR textures and animations: Male City Zombie by Rikindle3D. CC0 1.0. https://opengameart.org/content/male-city-zombie-ready-for-use-in-game-engines Converted FBX to indexed GLB; animation bone names mapped, root motion removed; textures resized to 1024px WebP; runner and spitter material/scale variants. M4A1 Assault Rifle: nisu / 3DModelsCC0. CC0 1.0. https://opengameart.org/content/m4a1-assault-rifle Converted to indexed GLB, textures resized; original suppressor geometry added. This is a suppressed M4A1 interpretation, not a Counter-Strike asset or skin. Silenced Gun:1 by twisterman, CC BY 3.0. https://freesound.org/s/163583/ https://creativecommons.org/licenses/by/3.0/ HQ MP3 sample, pitch variation, low-pass filtering and gain changes at runtime. Layered suppressed pistol effect used as a game effect, not a recorded M4A1. Hive brand logo: official community brand kit. https://hive.io/en/brand/ — https://hive.io/hive-branding.zip Used to identify the Hive-inspired district; no affiliation implied. District facade base-color texture: generated for Hive Town, resized to WebP. Floor/iron surfaces: existing original Hive Town textures. District mesh/layout and runtime effects: original Hive Town implementation. Three.js r170 and vendor utilities: MIT, see vendor/LICENSE-three.txt. Original Block Arena code: John Dilig, MIT, see LICENSE-original.txt.